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XEdit and NifSkope are actually simple tools. For this tutorial, I'll be reassigning a one piece micro from the "Mini Bikini" mod here on LoversLab Open up whichever version of XEdit for your version of Skyrim.

By default, it pre-selects everything. That's OK necessary for stuff such as what Luke made his tutorial about.

Now, open that up. You'll see a selection of sub-entries. The one you want right now is called, "Armor Addon.

Inside of that, select the outfit you wish to modify. Currently it's set to Slot 32 Body , 34 Forerarms , and 38 Calves. Now, I'm not sure why a bikini mod involves forearms and calves, but we'll get to the why and how of this very shortly.

For the purposes of this tutorial -- and my own gameplay -- we're going to take this article of apparel, and assign it to a slot other than 32 the standard slot for any article of bodily clothing, or a cuirass, in the case of armor.

I'm going to reassign it to Not that arbitrary, really! In other words, Underwear. And, Here we go. I edited that field by right clicking and choosing, "edit" and inserted my own stuff: Slots 50, 52 and Now, 52 is the actual slot I wish to be occupied by the garment I'm modifying.

So, what gives with 50 and 54? That's how multiple entries within this field work. Moving on. We need to edit one more field in XEdit, in the "Armor" section.

We need to set one more thing from 32, to That's it for XEdit. Do so. Now, we need to make some modifications to the associated meshes, using NifSkope.

Open up NifSkope. You need to locate the associated meshes. OK, I assume that you've found the corresponding meshes. These correspond to 0 weight, and weight, respectively.

You'll need to edit both. First thing you need to do, since this is formerly a body slot garment, is delete the body portion of the mesh.

You do this by right clicking on the body portion, causing a menu to appear. Get rid of the body mesh, leaving only the garment.

There may be multiple components of the garment, but for tutorial purposes, I've chosen a garment that has only one component. Click on that component.

Find "Partitions. What you're looking for, is a "Body Part" entry. Double click on that. It should open up a drop down menu.

Scroll to the desired value in our case, 52 and select it. Well, I hope this helps! As a casual modder, this stumped me for a while until I managed to break through the technical terms and figure out what needed to be done.

Very nice and useful, and good to see a good text and picture guide rather than the Really good. I agree with Varithina. This is great info for several reasons Pork Type.

One, because the vanilla slots used in Beth games usually use more slots than they need to. The script extender did wonders for Skyrim in this regard by adding many more slots.

Also, it is better to learn how to do this with Nifskope than say with BodySlide since BS isn't available for many games working on that.

There are so many ways to mix and match outfits by changing their respective slots, but keep in mind that some slots will cancel out others showing in game.

I'm still experimenting with everything and have come up with some satisfying results. I'll also add that through manipulating the slots- like in Skyrim, you can have helmet or hat hair!

Of course, you will still need to adjust the hair and helmet in something like BS-Outfit Studio to look decent.

What I'm having lots of trouble figuring out is how to get a new hair mesh into these games. It's not as simple as one might think!

Apologies if my post had anything to do with it. What does matter is to get everything done. Since it is possible that the item that you are changing will not need any work done in NifSkope that can happen although it has happened to me yet I will do the TES5Edit portion first.

Good tutorials for both of these programs are available elsewhere. Find and select the item in which you are interested in the left pane.

Go to the right pane and find where the Body Slot is indicated. There are usually more than one see what I've highlighted in red but changing one of them on the right will automatically change the others.

To do the change simply right click the current Body Slot and select edit Which I've highlighted in blue. You will get a dropdown menu of all the slots available which I've highlighted in red.

Choose the one s you want and deselect the original one s if you do not want them. If you've worked with TES5Edit before you know that it gives a warning whenever you make a change.

It is OK to make the change and you can tell it so. Next, go back to the left hand pane and do the same thing in the ArmorAddon section.

Choose the item and change the Body Slot. You will need to do them both but the process is identical. When the image appears scroll down in the top left hand box until you get to a line that says "BSDismemberSkinInstance.

Click on this and the lower box should change accordingly. At the bottom of the lower box will be a line that says partitions which will open up if you click on the triangle on the left.

This, in turn, will show a line that includes the number and description of the current Body Slot. Double click on that line and a dropdown menu, similar to the one found in TES5Edit will appear which I highlighted in red below.

Scroll up or down and find the new Body Slot, click and save your work. If needed, repeat with your other nif file as you would in the example above.

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Gloves of the Pugilist. All varieties of Boots of Muffling. All varieties of Circlets, Helmets, and Necklaces of Waterbreathing. Therefore you can equip four items neck, chest, finger, feet with that enchantment.

This issue has been addressed by the Unofficial Skyrim Patch ; the shield has been altered to use the normal version of the effect. All varieties of Blessed weapons All varieties of Hallowed weapons All varieties of Holy weapons All varieties of Reverent weapons All varieties of Sanctified weapons All varieties of Virtuous weapons.

Briarheart Geis. Steel Battleaxe of Fiery Souls. Poacher's Axe. Notched Pickaxe. Yes [2]. You'll see a selection of sub-entries. The one you want right now is called, "Armor Addon.

Inside of that, select the outfit you wish to modify. Currently it's set to Slot 32 Body , 34 Forerarms , and 38 Calves.

Now, I'm not sure why a bikini mod involves forearms and calves, but we'll get to the why and how of this very shortly. For the purposes of this tutorial -- and my own gameplay -- we're going to take this article of apparel, and assign it to a slot other than 32 the standard slot for any article of bodily clothing, or a cuirass, in the case of armor.

I'm going to reassign it to Not that arbitrary, really! In other words, Underwear. And, Here we go. I edited that field by right clicking and choosing, "edit" and inserted my own stuff: Slots 50, 52 and Now, 52 is the actual slot I wish to be occupied by the garment I'm modifying.

So, what gives with 50 and 54? That's how multiple entries within this field work. Moving on. We need to edit one more field in XEdit, in the "Armor" section.

We need to set one more thing from 32, to That's it for XEdit. Do so. Now, we need to make some modifications to the associated meshes, using NifSkope.

Open up NifSkope. You need to locate the associated meshes. OK, I assume that you've found the corresponding meshes. These correspond to 0 weight, and weight, respectively.

You'll need to edit both. First thing you need to do, since this is formerly a body slot garment, is delete the body portion of the mesh.

You do this by right clicking on the body portion, causing a menu to appear. Get rid of the body mesh, leaving only the garment.

There may be multiple components of the garment, but for tutorial purposes, I've chosen a garment that has only one component.

Click on that component. Find "Partitions. What you're looking for, is a "Body Part" entry. Double click on that.

It should open up a drop down menu. Scroll to the desired value in our case, 52 and select it. Well, I hope this helps! As a casual modder, this stumped me for a while until I managed to break through the technical terms and figure out what needed to be done.

Very nice and useful, and good to see a good text and picture guide rather than the At the bottom of the lower box will be a line that says partitions which will open up if you click on the triangle on the left.

This, in turn, will show a line that includes the number and description of the current Body Slot. Double click on that line and a dropdown menu, similar to the one found in TES5Edit will appear which I highlighted in red below.

Scroll up or down and find the new Body Slot, click and save your work. If needed, repeat with your other nif file as you would in the example above.

See Ghostbusters I for the appropriate definition of bad. Surprisingly, that is really all there is to it. Save everything and go back to playing Skyrim.

Save the file. You're done. Posted February Skyrim Notes to Myself. Existing user? Sign in anonymously.

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